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Daniil Kofner
Nov 26, 20241 min read
How to avoid using resource-intensive cloud technologies to AI-powered avatar movements control?
There is no doubt that large neural networks, including LLM, are highly promising for generating animations of avatar movements. But...
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Daniil Kofner
Oct 7, 20241 min read
Joint approach to full personalization of VR/XR avatar animations
From personalization of avatar look basing on Union Avatars Technology https://unionavatars.com/ To personalization of avatar operation...
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Daniil Kofner
Jun 19, 20241 min read
MOCAP equipment cross-platform approach for XR-avatars operating without special drivers and equipment-focused SDKs
Developers of XR applications for the mass user are striving to achieve cross-platform functionality with motion capture equipment, which...
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Daniil Kofner
Jun 11, 20241 min read
Avatar movements animation dilemma: Standardized Motions vs. Personalized Ones
The mass-user of XR (VR/AR/MR) applications can allow itself only budget MOCAP equipment, which can't transfer in real time to user's...
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Daniil Kofner
May 28, 20241 min read
Avatar operating dilemma: Aссuaracy vs. Speed.
XR (VR/AR/MR) applications with full-bodied avatars for the mass end-user are focused on low-cost motion capture equipment, which either...
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Daniil Kofner
May 14, 20241 min read
Motion Transfer vs Mapping & Matching Full-Body Gestures To Avatar Movements
Highspeed development of low-cost MOCAP solutions allows end-users of XR/VR applications to provide relatively acceptable transfer of...
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Daniil Kofner
May 12, 20241 min read
Our intellectual property is protected by US provisional patent application 63/561,756
Next international patents are coming soon.
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Daniil Kofner
May 12, 20240 min read
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