Daniil KofnerNov 261 min readHow to avoid using resource-intensive cloud technologies to AI-powered avatar movements control?There is no doubt that large neural networks, including LLM, are highly promising for generating animations of avatar movements. But...
Daniil KofnerOct 71 min readJoint approach to full personalization of VR/XR avatar animationsFrom personalization of avatar look basing on Union Avatars Technology https://unionavatars.com/ To personalization of avatar operation...
Daniil KofnerJun 191 min readMOCAP equipment cross-platform approach for XR-avatars operating without special drivers and equipment-focused SDKsDevelopers of XR applications for the mass user are striving to achieve cross-platform functionality with motion capture equipment, which...
Daniil KofnerJun 111 min readAvatar movements animation dilemma: Standardized Motions vs. Personalized OnesThe mass-user of XR (VR/AR/MR) applications can allow itself only budget MOCAP equipment, which can't transfer in real time to user's...
Daniil KofnerMay 281 min readAvatar operating dilemma: Aссuaracy vs. Speed. XR (VR/AR/MR) applications with full-bodied avatars for the mass end-user are focused on low-cost motion capture equipment, which either...
Daniil KofnerMay 141 min readMotion Transfer vs Mapping & Matching Full-Body Gestures To Avatar MovementsHighspeed development of low-cost MOCAP solutions allows end-users of XR/VR applications to provide relatively acceptable transfer of...
Daniil KofnerMay 121 min readOur intellectual property is protected by US provisional patent application 63/561,756 Next international patents are coming soon.
Daniil KofnerMay 120 min readThe two main advantages of PAO-XR technology for XR applications focused on low-cost MOCAP