top of page




How to avoid using resource-intensive cloud technologies to AI-powered avatar movements control?
There is no doubt that large neural networks, including LLM, are highly promising for generating animations of avatar movements. But...
Daniil Kofner
Nov 26, 20241 min read
7 views
0 comments


Joint approach to full personalization of VR/XR avatar animations
From personalization of avatar look basing on Union Avatars Technology https://unionavatars.com/ To personalization of avatar operation...
Daniil Kofner
Oct 7, 20241 min read
18 views
0 comments


MOCAP equipment cross-platform approach for XR-avatars operating without special drivers and equipment-focused SDKs
Developers of XR applications for the mass user are striving to achieve cross-platform functionality with motion capture equipment, which...
Daniil Kofner
Jun 19, 20241 min read
19 views
0 comments


Avatar movements animation dilemma: Standardized Motions vs. Personalized Ones
The mass-user of XR (VR/AR/MR) applications can allow itself only budget MOCAP equipment, which can't transfer in real time to user's...
Daniil Kofner
Jun 11, 20241 min read
18 views
0 comments


Avatar operating dilemma: Aссuaracy vs. Speed.
XR (VR/AR/MR) applications with full-bodied avatars for the mass end-user are focused on low-cost motion capture equipment, which either...
Daniil Kofner
May 28, 20241 min read
11 views
0 comments


Motion Transfer vs Mapping & Matching Full-Body Gestures To Avatar Movements
Highspeed development of low-cost MOCAP solutions allows end-users of XR/VR applications to provide relatively acceptable transfer of...
Daniil Kofner
May 14, 20241 min read
23 views
0 comments
Our intellectual property is protected by US provisional patent application 63/561,756
Next international patents are coming soon.
Daniil Kofner
May 12, 20241 min read
15 views
0 comments


Daniil Kofner
May 12, 20240 min read
23 views
0 comments
bottom of page