Developers of XR applications for the mass user are striving to achieve cross-platform functionality with motion capture equipment, which is becoming more diverse every year. These are the classic combination of a helmet with hand controllers or body sensors or frontal video cameras and so on. In turn, the avatar animation SDK creators - to help such developers - are forced to take into account this MOCAP diversity by embedding an increasing number of special drivers and other software solutions that focus separately on each equipment kind.
As an alternative approach to solving the cross-platform problem, the PAO-XR startup offers personalization of user's control commands for avatar movements animation. As a result, the user himself, taking into account the limitations of his motion capture equipment, adjusts - by native UI - his body language to match the various types of avatar movements.
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